by Lisa Fleishman and Shannon W. Hennessy (Original World of Darkness | The Mythos Project | Columns)
World of Darkness: Bergen
Visit the icy North lands….
Norway is a country of beauty and majesty, but it is also home to sinister things that go bump in the night. Bergen is a city on the edge of redemption or damnation as it’s supernatural population struggles for dominance. Shady deals and strange bedfellows make up the fabric of the city. There is no such thing as friends in Bergen, merely convenient allies.
The Crimson Twilight….
World of Darkness: Bergen is an Ex Libris Nocturnis exclusive and provides a new setting and characters for players and storytellers to mingle with. The history of Bergen and it’s outlying areas are fully described, as is it’s grim present day situation. All of the World of Darkness denizens have some stake in the city, and are willing to risk anything to maintain control.
World of Darkness: Bergen: The Crimson Twilight Includes:
History and lore about Bergen and it’s supernatural population.
A setting in which any kind of character can blend in.
Plotline hooks to get storytellers started on their Norwegian campaign.
Email Lisa Fleishman if you have any questions regarding World of Darkness: Bergen at the_gm@hotmail.com
ELN Mythos Project
For those of you who have been coming to ELN for a while or consider yourselves "regulars," you’re more than likely wondering what the hell is going on with all the Lovecraft stuff this month.
Hell, indeed.
Since the Autumn of 1998, I’ve been trying to talk Shadowmancer into allowing me the space, time, patience and chance to introduce the universe as perceived by Howard Phillips Lovecraft – something I love, cherish and respect dearly and personally as both a lover of the macabre and intellectual horror and as a writer and editor – into the World of Darkness as I, and others, see it. I think that it’s been a long time coming, personally, and this month, the first issue of ELN for 2000 seemed to be the most appropriate time to initiate the realization of my concept.
Over the next few months, Ian Grey, Reginald Lafontaine, Matt Snyder, and myself among others, will be doing our absolute best to accomplish the following three general goals:
If you’re new to this, then take it slow. It’s not something ANYONE picks up in a day. It also might be something you find that you DO NOT like, personally. That’s okay, too. Lovecraft’s work is, at times, an acquired taste. Our goal with the ELN Mythos Project is HARDLY to REPLACE the existing meta-plots of the respective games of White Wolf’s World of Darkness. Our goal is to add what we feel could be an important, new facet to the existing World of Darkness by combining two completely plausible interpretations of life, the universe and everything into one, enjoyable medium for your players to enjoy playing in and for STs to enjoy running.
If you have ANY QUESTIONS, please don’t hesitate to mail me at spiraldancer99@hotmail.com and I will do my best to field any and all questions regarding the project or Lovecraft’s work that I can.
Sing While You May,
The Lighthouse Keeper